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Using a Piezo Buzzer — SIK Circuit 11
Ed

Created by

Ed

17. March 2026
0

Using a Piezo Buzzer — SIK Circuit 11

Play a song with a piezo buzzer! Learn about the tone() function, musical frequencies, arrays for storing melodies, and how to create your own tunes.

Instructions

1

Parts & Introduction

A piezo buzzer converts electrical signals into sound. Using Arduino's built-in tone() function, you can play specific musical frequencies. This sketch plays a simple melody using character arrays for notes and integer arrays for timing.

Parts Needed

  • 1x Arduino Uno + USB cable
  • 1x Breadboard
  • 1x Piezo Buzzer
  • 3x Jumper Wires

Note Frequency Reference

NoteFreq
c262 Hz
d294 Hz
e330 Hz
f349 Hz
g392 Hz
a440 Hz
b494 Hz
C523 Hz

Materials for this step:

  • SparkFun Inventors Kit - V3.2 - 1 kit
  • Arduino Uno R3 - 1 piece
  • Breadboard - 1 piece
  • Piezo Buzzer - 1 piece
  • Jumper Wires - 2 piecess

Tools needed:

  • Computer with Arduino IDE
2

Hardware Hookup

Wiring Instructions

  1. Place the piezo buzzer in the breadboard. It has two pins — one marked with "+".
  2. Connect the positive pin (+) to Arduino Digital Pin 9 (PWM).
  3. Connect the negative pin to GND.

Tip: If the buzzer doesn't fit easily, try rotating it slightly to align with diagonal breadboard holes.

Materials for this step:

  • Piezo Buzzer - 1 piece
  • Breadboard - 1 piece
  • Jumper Wires - 2 piecess
3

Arduino Code

Open the Arduino IDE and upload the following sketch to your Arduino board.

piezo_buzzer.inoarduino
/*
SparkFun Inventor's Kit
Example sketch 11 — BUZZER

Use the buzzer to play a song!

Hardware connections:
  Buzzer positive pin (+) to digital pin 9 (PWM)
  Buzzer negative pin to GND

This code is completely free for any use.
*/

const int buzzerPin = 9;

const int songLength = 18;

char notes[] = "cdfda ag cdfdg gf ";  // space = rest

int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2};

int tempo = 113;

void setup()
{
  pinMode(buzzerPin, OUTPUT);
}

void loop()
{
  int i, duration;

  for (i = 0; i < songLength; i++)
  {
    duration = beats[i] * tempo;

    if (notes[i] == ' ')
    {
      delay(duration);
    }
    else
    {
      tone(buzzerPin, frequency(notes[i]), duration);
      delay(duration);
    }
    delay(tempo/10);
  }

  while(true){}  // Play once, then stop. Remove this line to loop.
}

int frequency(char note)
{
  int i;
  const int numNotes = 8;

  char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
  int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523};

  for (i = 0; i < numNotes; i++)
  {
    if (names[i] == note)
    {
      return(frequencies[i]);
    }
  }
  return(0);
}

Materials for this step:

  • Arduino Uno R3 - 1 piece

Tools needed:

  • Computer with Arduino IDE
4

Test & Experiment

What You Should See

You won't see anything — but you'll hear a melody playing from the buzzer! The song plays once and stops.

Troubleshooting

  • No sound: The buzzer pins are easy to misplace on the breadboard. Double-check placement and make sure both pins have good contact.
  • Want it to stop: Pull the buzzer out while working on other things, plug it back in to test.

Experiments to Try

  • Remove the while(true){} line to make the song loop continuously.
  • Write your own melody by changing the notes[] and beats[] arrays.
  • Add more notes by expanding the frequency() function with sharps and flats.
  • Use a button (from Circuit 5) to trigger the melody on demand.

Materials

  • SparkFun Inventor's Kit - V3.2 - 1 kitNOK 999.201
    View
  • Arduino Uno R3 - 1 piecePlaceholder13
    View
  • Breadboard - 1 piecePlaceholder12
    View
  • Piezo Buzzer - 1 piece12
  • Jumper Wires - 3 piecessNOK 39.2012
    View

Tools Required

  • Computer with Arduino IDE13
Estimated Total
NOK 1,116.80

CC0 Public Domain

This blueprint is released under CC0. You are free to copy, modify, distribute, and use this work for any purpose, without asking permission.

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