KUNST
SCHÖNHEIT & WELLNESS
HANDWERK
KULTUR & GESCHICHTE
UNTERHALTUNG
UMFELD
ESSEN & GETRÄNKE
GRÜNE ZUKUNFT
REVERSE ENGINEERING
SCHOOL PROJECTS
WISSENSCHAFTEN
SPORT
TECHNOLOGIE
WEARABLES
Newton's Method — Chase a Root Down Tangent Lines You Draw
Mark

Erstellt von

Mark

2. Juli 2026FI
19
0
0
0
0

Newton's Method — Chase a Root Down Tangent Lines You Draw

A hands-on maths project: plot a curve on grid paper, draw the tangent line where it starts, slide down it to the axis, and repeat -- watching your guesses march onto the solution. This is Newton's method; a Python cell checks your root, and a compendium shows its power and its pitfalls.
Anfänger
30 minutes

Anweisungen

1

Following the slope to the answer

How do you solve an equation with no tidy formula? Around 1669 Isaac Newton gave an answer: guess, draw the tangent line to the curve there, and follow it down to where it crosses zero -- that landing point is a much better guess. Repeat, and you zoom in. You will do it with a ruler.
2

Plot the curve

Rule a grid on card (your graph paper). Plot the curve y = x-cubed minus 2x minus 5 for x from 1.5 to 3 by working out a few points and joining them smoothly. It crosses the x-axis somewhere near x = 2 -- that crossing is the solution you are hunting.

Materialien für diesen Schritt:

Cardstock Assorted Pack (50 sheets)Cardstock Assorted Pack (50 sheets)1 Stück

Benötigte Werkzeuge:

Steel Ruler (30cm)Steel Ruler (30cm)
Graphite Pencil SetGraphite Pencil Set
3

Slide down the tangents

Start at x = 2. Lay your ruler along the curve there to draw the tangent line, and mark where that straight line crosses the x-axis -- read off the new x. Move to that x on the curve, draw the new tangent, and mark where IT crosses. After just two or three tangents your marks pile up on the root, near x = 2.095.

Benötigte Werkzeuge:

CalculatorCalculator
4

Check the root

Loading Jupyter Notebook...

Benötigte Werkzeuge:

Desktop ComputerDesktop Computer
CalculatorCalculator
5

Compendium: fast, but handle with care

What your tangents teach. (1) Each step replaces the guess with x minus f(x) divided by the slope f'(x); near the root the accuracy doubles every step, dazzlingly fast. (2) Heron's ancient square-root trick is just Newton's method applied to 'x squared minus S'. (3) It needs a derivative (the slope) and a reasonable starting guess -- start in a bad spot, or near a flat part of the curve, and the tangents can fly AWAY from the root instead of toward it. (4) Given a good start, it is the default way computers solve equations in engineering, physics, computer graphics and the training of machine-learning models.

Materialien

1

Benötigte Werkzeuge

4

You can swap these in

Can't get one of the materials? Swap it for an equivalent — these work just as well.

Verwandte Blueprints

Diese Blueprints teilen Wissen — Techniken, Materialien oder Prinzipien

CC0 Gemeinfrei

Dieser Blueprint ist unter CC0 veröffentlicht. Sie dürfen dieses Werk für jeden Zweck frei kopieren, ändern, verbreiten und verwenden, ohne um Erlaubnis zu fragen.

Unterstützen Sie den Maker, indem Sie Produkte über seinen Blueprint kaufen, wo er eine Maker-Provision von Anbietern festgelegt, verdient. Oder erstellen Sie eine neue Iteration dieses Blueprints und verbinden Sie ihn in Ihrem eigenen Blueprint, um Einnahmen zu teilen.

Diskussion

(0)

Anmelden um an der Diskussion teilzunehmen

Kommentare werden geladen...