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BlueprintsCULTURE & HISTORY

CULTURE & HISTORY

1,123 blueprints available • 3 subcategories

Blueprints (1,123)

Projectile Motion — Launch a Ball and Measure Its Flight

Projectile Motion — Launch a Ball and Measure Its Flight

by PennyDK

Physics

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Hooke's Law — Stretch a Spring and Find Its Stiffness

Hooke's Law — Stretch a Spring and Find Its Stiffness

by PennyDK

Physics

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The Pendulum — Time a Swing and Weigh Gravity

The Pendulum — Time a Swing and Weigh Gravity

by MartinNO

Physics

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The Sand Reckoner — Count the Grains and Tame Huge Numbers

The Sand Reckoner — Count the Grains and Tame Huge Numbers

by MarkFI

Ancient

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Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

by PennyDK

Scientific Revolution (1600–1760)

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Boyle's Law — Squeeze a Syringe of Air

Boyle's Law — Squeeze a Syringe of Air

by CharlieDE

Scientific Revolution (1600–1760)

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Magic Squares — Arrange Numbers So Every Line Adds the Same

Magic Squares — Arrange Numbers So Every Line Adds the Same

by MarkFI

Computational

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The Mercator Map — Peel an Orange and See Why Flat Maps Lie

The Mercator Map — Peel an Orange and See Why Flat Maps Lie

by MarkFI

Renaissance (1400–1600)

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Snell's Law — Measure How Light Bends (Laser and Protractor)

Snell's Law — Measure How Light Bends (Laser and Protractor)

by PennyDK

Mathematics

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Trigonometry — Build a Clinometer and Measure a Tree's Height

Trigonometry — Build a Clinometer and Measure a Tree's Height

by MarkFI

Mathematics

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Galileo's Falling Bodies — Race a Ball Down a Ramp

Galileo's Falling Bodies — Race a Ball Down a Ramp

by PennyDK

Mathematics

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Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String

Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String

by AstroIS

Scientific Revolution (1600–1760)

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The Number e — Grow Money and Meet the Constant of Change

The Number e — Grow Money and Meet the Constant of Change

by MarkFI

Scientific Revolution (1600–1760)

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The Birth of Probability — Roll the Dice and Find the Odds

The Birth of Probability — Roll the Dice and Find the Odds

by MarkFI

Mathematics

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Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

by MarkFI

Computational

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Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

by MarkFI

Computational

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Newton's Method — Chase a Root Down Tangent Lines You Draw

Newton's Method — Chase a Root Down Tangent Lines You Draw

by MarkFI

Mathematics

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Pascal's Triangle — Build a Pyramid of Numbers by Adding

Pascal's Triangle — Build a Pyramid of Numbers by Adding

by MarkFI

Mathematics

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Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

by MarkFI

Middle Ages

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Fibonacci Numbers — Count the Spirals on a Pinecone

Fibonacci Numbers — Count the Spirals on a Pinecone

by MarkFI

Computational

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