/*
SparkFun Inventor's Kit
Example sketch 16 — SIMON SAYS
Simon Says memory game. Press a button to start.
Repeat the LED sequence as it grows. Win after 13 rounds.
Hold GREEN at startup for Battle Mode (2 player).
Hold YELLOW at startup for a musical easter egg!
This code is completely free for any use.
*/
#define CHOICE_OFF 0
#define CHOICE_NONE 0
#define CHOICE_RED (1 << 0)
#define CHOICE_GREEN (1 << 1)
#define CHOICE_BLUE (1 << 2)
#define CHOICE_YELLOW (1 << 3)
#define LED_RED 10
#define LED_GREEN 3
#define LED_BLUE 13
#define LED_YELLOW 5
#define BUTTON_RED 9
#define BUTTON_GREEN 2
#define BUTTON_BLUE 12
#define BUTTON_YELLOW 6
#define BUZZER1 4
#define BUZZER2 7
#define ROUNDS_TO_WIN 13
#define ENTRY_TIME_LIMIT 3000
#define MODE_MEMORY 0
#define MODE_BATTLE 1
#define MODE_BEEGEES 2
// Note frequencies
#define NOTE_G4 392
#define NOTE_A4 440
#define NOTE_C5 523
byte gameMode = MODE_MEMORY;
byte gameBoard[32];
byte gameRound = 0;
void setup()
{
pinMode(BUTTON_RED, INPUT_PULLUP);
pinMode(BUTTON_GREEN, INPUT_PULLUP);
pinMode(BUTTON_BLUE, INPUT_PULLUP);
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_YELLOW, OUTPUT);
pinMode(BUZZER1, OUTPUT);
pinMode(BUZZER2, OUTPUT);
gameMode = MODE_MEMORY;
if (checkButton() == CHOICE_YELLOW) play_beegees();
if (checkButton() == CHOICE_GREEN)
{
gameMode = MODE_BATTLE;
setLEDs(CHOICE_GREEN);
toner(CHOICE_GREEN, 150);
setLEDs(CHOICE_RED | CHOICE_BLUE | CHOICE_YELLOW);
while(checkButton() != CHOICE_NONE) ;
}
play_winner();
}
void loop()
{
attractMode();
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE | CHOICE_YELLOW);
delay(1000);
setLEDs(CHOICE_OFF);
delay(250);
if (gameMode == MODE_MEMORY)
{
if (play_memory() == true)
play_winner();
else
play_loser();
}
if (gameMode == MODE_BATTLE)
{
play_battle();
play_loser();
}
}
boolean play_memory(void)
{
randomSeed(millis());
gameRound = 0;
while (gameRound < ROUNDS_TO_WIN)
{
add_to_moves();
playMoves();
for (byte currentMove = 0; currentMove < gameRound; currentMove++)
{
byte choice = wait_for_button();
if (choice == 0) return false;
if (choice != gameBoard[currentMove]) return false;
}
delay(1000);
}
return true;
}
boolean play_battle(void)
{
gameRound = 0;
while (1)
{
byte newButton = wait_for_button();
gameBoard[gameRound++] = newButton;
for (byte currentMove = 0; currentMove < gameRound; currentMove++)
{
byte choice = wait_for_button();
if (choice == 0) return false;
if (choice != gameBoard[currentMove]) return false;
}
delay(100);
}
return true;
}
void playMoves(void)
{
for (byte currentMove = 0; currentMove < gameRound; currentMove++)
{
toner(gameBoard[currentMove], 150);
delay(150);
}
}
void add_to_moves(void)
{
byte newButton = random(0, 4);
if(newButton == 0) newButton = CHOICE_RED;
else if(newButton == 1) newButton = CHOICE_GREEN;
else if(newButton == 2) newButton = CHOICE_BLUE;
else if(newButton == 3) newButton = CHOICE_YELLOW;
gameBoard[gameRound++] = newButton;
}
void setLEDs(byte leds)
{
digitalWrite(LED_RED, (leds & CHOICE_RED) ? HIGH : LOW);
digitalWrite(LED_GREEN, (leds & CHOICE_GREEN) ? HIGH : LOW);
digitalWrite(LED_BLUE, (leds & CHOICE_BLUE) ? HIGH : LOW);
digitalWrite(LED_YELLOW, (leds & CHOICE_YELLOW) ? HIGH : LOW);
}
byte wait_for_button(void)
{
long startTime = millis();
while ((millis() - startTime) < ENTRY_TIME_LIMIT)
{
byte button = checkButton();
if (button != CHOICE_NONE)
{
toner(button, 150);
while(checkButton() != CHOICE_NONE) ;
delay(10);
return button;
}
}
return CHOICE_NONE;
}
byte checkButton(void)
{
if (digitalRead(BUTTON_RED) == 0) return CHOICE_RED;
else if (digitalRead(BUTTON_GREEN) == 0) return CHOICE_GREEN;
else if (digitalRead(BUTTON_BLUE) == 0) return CHOICE_BLUE;
else if (digitalRead(BUTTON_YELLOW) == 0) return CHOICE_YELLOW;
return CHOICE_NONE;
}
void toner(byte which, int buzz_length_ms)
{
setLEDs(which);
switch(which)
{
case CHOICE_RED: buzz_sound(buzz_length_ms, 1136); break;
case CHOICE_GREEN: buzz_sound(buzz_length_ms, 568); break;
case CHOICE_BLUE: buzz_sound(buzz_length_ms, 851); break;
case CHOICE_YELLOW: buzz_sound(buzz_length_ms, 638); break;
}
setLEDs(CHOICE_OFF);
}
void buzz_sound(int buzz_length_ms, int buzz_delay_us)
{
long buzz_length_us = buzz_length_ms * (long)1000;
while (buzz_length_us > (buzz_delay_us * 2))
{
buzz_length_us -= buzz_delay_us * 2;
digitalWrite(BUZZER1, LOW);
digitalWrite(BUZZER2, HIGH);
delayMicroseconds(buzz_delay_us);
digitalWrite(BUZZER1, HIGH);
digitalWrite(BUZZER2, LOW);
delayMicroseconds(buzz_delay_us);
}
}
void play_winner(void)
{
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
setLEDs(CHOICE_GREEN | CHOICE_BLUE);
winner_sound();
setLEDs(CHOICE_RED | CHOICE_YELLOW);
winner_sound();
}
void winner_sound(void)
{
for (byte x = 250; x > 70; x--)
{
for (byte y = 0; y < 3; y++)
{
digitalWrite(BUZZER2, HIGH);
digitalWrite(BUZZER1, LOW);
delayMicroseconds(x);
digitalWrite(BUZZER2, LOW);
digitalWrite(BUZZER1, HIGH);
delayMicroseconds(x);
}
}
}
void play_loser(void)
{
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
setLEDs(CHOICE_RED | CHOICE_GREEN);
buzz_sound(255, 1500);
setLEDs(CHOICE_BLUE | CHOICE_YELLOW);
buzz_sound(255, 1500);
}
void attractMode(void)
{
while(1)
{
setLEDs(CHOICE_RED);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_BLUE);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_GREEN);
delay(100);
if (checkButton() != CHOICE_NONE) return;
setLEDs(CHOICE_YELLOW);
delay(100);
if (checkButton() != CHOICE_NONE) return;
}
}
int melody[] = {
NOTE_G4, NOTE_A4, 0, NOTE_C5, 0, 0, NOTE_G4, 0, 0, 0,
0, 0, NOTE_G4, 0, NOTE_G4, NOTE_G4, 0,
NOTE_G4, 0, 0, NOTE_G4, 0, 0,
NOTE_G4, 0, 0, 0, NOTE_G4, 0, NOTE_A4, 0, NOTE_C5, 0};
int noteDuration = 115;
int LEDnumber = 0;
void play_beegees()
{
setLEDs(CHOICE_YELLOW);
toner(CHOICE_YELLOW, 150);
setLEDs(CHOICE_RED | CHOICE_GREEN | CHOICE_BLUE);
while(checkButton() != CHOICE_NONE) ;
setLEDs(CHOICE_NONE);
delay(1000);
digitalWrite(BUZZER1, LOW);
while(checkButton() == CHOICE_NONE)
{
for (int thisNote = 0; thisNote < 32; thisNote++) {
changeLED();
tone(BUZZER2, melody[thisNote], noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(BUZZER2);
}
}
}
void changeLED(void)
{
setLEDs(1 << LEDnumber);
LEDnumber++;
if(LEDnumber > 3) LEDnumber = 0;
}