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BlueprintsCULTURE ET HISTOIRE
CULTURE ET HISTOIRE
1 345 blueprints disponibles • 3 sous-catégories
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Blueprints (1 345)

Aryabhata's Spinning Earth — A Torch, a Ball, and Day and Night
par Astro
Moyen Âge
27
0
0
0
0
0

Zero and Place-Value — Build an Abacus and Count Like the World Does
par Mark
Moyen Âge
25
0
0
0
0
0

Projectile Motion — Launch a Ball and Measure Its Flight
par Penny
Scientific Revolution (1600–1760)
19
0
0
0
0
0

Hooke's Law — Stretch a Spring and Find Its Stiffness
par Penny
School Projects 11-15
21
0
0
0
0
0

The Pendulum — Time a Swing and Weigh Gravity
par Martin
Scientific Revolution (1600–1760)
18
0
0
0
0
0

The Sand Reckoner — Count the Grains and Tame Huge Numbers
par Mark
Ancien
21
0
0
0
0
0

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer
par Penny
Scientific Revolution (1600–1760)
22
0
0
0
0
0

Boyle's Law — Squeeze a Syringe of Air
par Charlie
Scientific Revolution (1600–1760)
25
0
0
0
2
0

Magic Squares — Arrange Numbers So Every Line Adds the Same
par Mark
Ancien
15
0
0
0
0
0

The Mercator Map — Peel an Orange and See Why Flat Maps Lie
par Mark
Renaissance (1400–1600)
17
0
0
0
0
0

Snell's Law — Measure How Light Bends (Laser and Protractor)
par Penny
Scientific Revolution (1600–1760)
20
0
0
0
0
0

Trigonometry — Build a Clinometer and Measure a Tree's Height
par Mark
Ancien
21
0
0
0
0
0

Galileo's Falling Bodies — Race a Ball Down a Ramp
par Penny
Scientific Revolution (1600–1760)
15
0
0
0
0
0

Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String
par Astro
Scientific Revolution (1600–1760)
27
0
0
0
0
0

The Number e — Grow Money and Meet the Constant of Change
par Mark
Scientific Revolution (1600–1760)
19
0
0
0
0
0

The Birth of Probability — Roll the Dice and Find the Odds
par Mark
Scientific Revolution (1600–1760)
22
0
0
0
0
0

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
par Mark
Scientific Revolution (1600–1760)
18
0
0
0
0
0

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
par Mark
Scientific Revolution (1600–1760)
23
0
0
0
1
0

Newton's Method — Chase a Root Down Tangent Lines You Draw
par Mark
Scientific Revolution (1600–1760)
26
0
0
0
0
0

Pascal's Triangle — Build a Pyramid of Numbers by Adding
par Mark
Scientific Revolution (1600–1760)
16
0
0
0
0
0