ART
BEAUTÉ ET BIEN-ÊTRE
ARTISANAT
CULTURE ET HISTOIRE
DIVERTISSEMENT
ENVIRONNEMENT
NOURRITURE ET BOISSONS
AVENIR VERT
INGÉNIERIE INVERSE
SCHOOL PROJECTS
SCIENCES
SPORTS
TECHNOLOGIE
TECHNOLOGIE PORTABLE
Newton's Method — Chase a Root Down Tangent Lines You Draw
Mark

Créé par

Mark

2. juillet 2026FI
19
0
0
0
0

Newton's Method — Chase a Root Down Tangent Lines You Draw

A hands-on maths project: plot a curve on grid paper, draw the tangent line where it starts, slide down it to the axis, and repeat -- watching your guesses march onto the solution. This is Newton's method; a Python cell checks your root, and a compendium shows its power and its pitfalls.
Débutant
30 minutes

Consignes

1

Following the slope to the answer

How do you solve an equation with no tidy formula? Around 1669 Isaac Newton gave an answer: guess, draw the tangent line to the curve there, and follow it down to where it crosses zero -- that landing point is a much better guess. Repeat, and you zoom in. You will do it with a ruler.
2

Plot the curve

Rule a grid on card (your graph paper). Plot the curve y = x-cubed minus 2x minus 5 for x from 1.5 to 3 by working out a few points and joining them smoothly. It crosses the x-axis somewhere near x = 2 -- that crossing is the solution you are hunting.

Matériaux pour cette étape :

Cardstock Assorted Pack (50 sheets)Cardstock Assorted Pack (50 sheets)1 pièce

Outils nécessaires :

Steel Ruler (30cm)Steel Ruler (30cm)
Graphite Pencil SetGraphite Pencil Set
3

Slide down the tangents

Start at x = 2. Lay your ruler along the curve there to draw the tangent line, and mark where that straight line crosses the x-axis -- read off the new x. Move to that x on the curve, draw the new tangent, and mark where IT crosses. After just two or three tangents your marks pile up on the root, near x = 2.095.

Outils nécessaires :

CalculatorCalculator
4

Check the root

Loading Jupyter Notebook...

Outils nécessaires :

Desktop ComputerDesktop Computer
CalculatorCalculator
5

Compendium: fast, but handle with care

What your tangents teach. (1) Each step replaces the guess with x minus f(x) divided by the slope f'(x); near the root the accuracy doubles every step, dazzlingly fast. (2) Heron's ancient square-root trick is just Newton's method applied to 'x squared minus S'. (3) It needs a derivative (the slope) and a reasonable starting guess -- start in a bad spot, or near a flat part of the curve, and the tangents can fly AWAY from the root instead of toward it. (4) Given a good start, it is the default way computers solve equations in engineering, physics, computer graphics and the training of machine-learning models.

Matériaux

1

Outils requis

4

You can swap these in

Can't get one of the materials? Swap it for an equivalent — these work just as well.

Blueprints liés

Ces blueprints partagent des connaissances — techniques, matériaux ou principes

CC0 Domaine public

Ce blueprint est publié sous CC0. Vous êtes libre de copier, modifier, distribuer et utiliser ce travail pour tout usage, sans demander la permission.

Soutenez le Maker en achetant des produits via son Blueprint où il perçoit une Commission Maker définie par les Vendeurs, ou créez une nouvelle itération de ce Blueprint et incluez-le comme connexion dans votre propre Blueprint pour partager les revenus.

Commentaires

(0)

Se connecter pour participer à la discussion

Chargement des commentaires...