ART
BEAUTÉ ET BIEN-ÊTRE
ARTISANAT
CULTURE ET HISTOIRE
DIVERTISSEMENT
ENVIRONNEMENT
NOURRITURE ET BOISSONS
AVENIR VERT
INGÉNIERIE INVERSE
SCIENCES
SPORTS
TECHNOLOGIE
TECHNOLOGIE PORTABLE
Reading a Photoresistor — SIK Circuit 6
Ed

Créé par

Ed

17. mars 2026FI
48
0
0
0
0

Reading a Photoresistor — SIK Circuit 6

Use a photoresistor (light sensor) to control LED brightness. Learn about voltage dividers, analog input, and the map() function for sensor-to-output conversion.

Instructions

1

Parts & Introduction

A photoresistor (or LDR — Light Dependent Resistor) changes resistance based on light levels. Combined with a fixed resistor, it forms a voltage divider that the Arduino can read as an analog value. You'll use this to control LED brightness automatically.

Parts Needed

  • 1x Arduino Uno + USB cable
  • 1x Breadboard
  • 1x Photoresistor
  • 1x LED (any color)
  • 1x 330Ω Resistor
  • 1x 10KΩ Resistor (for voltage divider)
  • 6x Jumper Wires

Matériaux pour cette étape :

SparkFun Inventors Kit - V3.2SparkFun Inventors Kit - V3.21 kit
Arduino Uno R3Arduino Uno R31 pièce
BreadboardBreadboard1 pièce
PhotoresistorPhotoresistor1 pièce
5mm LED5mm LED1 pièce
330 Ohm Resistor330 Ohm Resistor1 pièce
10K Ohm Resistor10K Ohm Resistor1 pièce
Jumper WiresJumper Wires5 pièces

Outils nécessaires :

Computer with Arduino IDE
2

Hardware Hookup

Wiring Instructions

  1. Connect one side of the photoresistor to 5V.
  2. Connect the other side to Analog Pin A0.
  3. Connect a 10K resistor from Analog Pin A0 to GND (this completes the voltage divider).
  4. Connect the LED positive leg to Digital Pin 9 (PWM-capable).
  5. Connect the LED negative leg through a 330Ω resistor to GND.

The voltage divider produces a voltage proportional to light level, which the Arduino reads as 0-1023.

Matériaux pour cette étape :

PhotoresistorPhotoresistor1 pièce
5mm LED5mm LED1 pièce
330 Ohm Resistor330 Ohm Resistor1 pièce
10K Ohm Resistor10K Ohm Resistor1 pièce
BreadboardBreadboard1 pièce
Jumper WiresJumper Wires5 pièces
3

Arduino Code

Open the Arduino IDE and upload the following sketch to your Arduino board.

photoresistor.inoarduino
/*
SparkFun Inventor's Kit
Example sketch 06 — PHOTORESISTOR

Use a photoresistor (light sensor) to control LED brightness.

Hardware connections:
  Photoresistor: one side to 5V, other side to analog pin 0
  10K resistor between analog pin 0 and GND
  LED: positive to digital pin 9 (PWM), negative through 330 ohm to GND

This code is completely free for any use.
*/

const int sensorPin = 0;
const int ledPin = 9;

int lightLevel, high = 0, low = 1023;

void setup()
{
  pinMode(ledPin, OUTPUT);
}

void loop()
{
  lightLevel = analogRead(sensorPin);

  manualTune();

  //autoTune();

  analogWrite(ledPin, lightLevel);
}

void manualTune()
{
  lightLevel = map(lightLevel, 0, 1023, 0, 255);
  lightLevel = constrain(lightLevel, 0, 255);
}

void autoTune()
{
  if (lightLevel < low)
  {
    low = lightLevel;
  }
  if (lightLevel > high)
  {
    high = lightLevel;
  }

  lightLevel = map(lightLevel, low+30, high-30, 0, 255);
  lightLevel = constrain(lightLevel, 0, 255);
}

Matériaux pour cette étape :

Arduino Uno R3Arduino Uno R31 pièce

Outils nécessaires :

Computer with Arduino IDE
4

Test & Experiment

What You Should See

The LED brightness changes based on ambient light. Cover the photoresistor to dim or brighten the LED (depending on orientation).

Troubleshooting

  • LED stays dark: Check LED polarity. Also verify the photoresistor is in the circuit correctly.
  • Not responding to light: The photoresistor spacing is non-standard — make sure both legs are making good contact.
  • Subtle changes: Try using a flashlight or covering the sensor completely for more dramatic results.

Experiments to Try

  • Uncomment autoTune() to let the Arduino automatically calibrate to your lighting conditions.
  • Use the sensor to trigger actions at specific light thresholds (e.g., turn on a "night light" when dark).

Matériaux

8

Outils requis

1
  • Computer with Arduino IDE
Total estimé
€120.00

CC0 Domaine public

Ce blueprint est publié sous CC0. Vous êtes libre de copier, modifier, distribuer et utiliser ce travail pour tout usage, sans demander la permission.

Soutenez le Maker en achetant des produits via son Blueprint où il perçoit une Commission Maker définie par les Vendeurs, ou créez une nouvelle itération de ce Blueprint et incluez-le comme connexion dans votre propre Blueprint pour partager les revenus.

Discussion

(0)

Se connecter pour participer à la discussion

Chargement des commentaires...