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Nine Men's Morris
Woody

Creato da

Woody

27. luglio 2026NO
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Nine Men's Morris

Three squares inside one another, joined at the midpoints of their sides. Twenty-four intersections, nine pieces each, and one rule that carries the whole game: get three in a line and you take one of your opponent's pieces off the board.

The board has been cut into stone across the Roman Empire and into the cloister benches and pew ledges of medieval cathedrals — often by people who were supposed to be doing something else. It travels well because it needs nothing: any flat surface, a knife, and eighteen pebbles of two colours.

Cut it into a board that will outlive you. The layout is pure geometry, so the accuracy of your marking-out is the whole quality of the piece.

Principiante
4 hours

Istruzioni

1

Prepare a board 240 mm square

Plane a hardwood board to 240 x 240 x 18 mm and sand it flat. Oak, beech or any close-grained hardwood takes a crisp incised line; softwood tears.

Materiali per questo passaggio:

Hardwood BoardHardwood Board1 pezzo

Strumenti necessari:

Hand PlaneHand Plane
2

Find the centre and draw the axes

Mark the diagonals to find the centre, then draw a vertical and a horizontal line through it. Every point on the board is measured from these two lines.

Strumenti necessari:

Measuring RulerMeasuring Ruler
3

Mark three concentric squares

Draw squares of 180, 120 and 60 mm centred on that point. The even 30 mm step between them is what makes the finished board look right.

4

Join the midpoints of the sides

Draw a short line joining the midpoint of each side of the outer square to the midpoints of the middle and inner squares. Four connecting lines, one per side. The diagonals are NOT joined — corners connect only round their own square.

5

Check you have 24 points

Count the intersections: eight per square, twenty-four in all. If you have more, you have drawn diagonals that do not belong there.

6

Score the lines

Cut each line with a knife against a steel rule, two light passes rather than one deep one. A scored line stays sharp for centuries; a pencil line lasts a season.

Strumenti necessari:

Craft KnifeCraft Knife
Metal Ruler (30cm)Metal Ruler (30cm)
7

Deepen the lines with a V-tool

Follow the knife cuts with a small V gouge to open them into a visible groove. Working inside your own knife line stops the tool wandering with the grain.

Strumenti necessari:

Linoleum Carving Tool SetLinoleum Carving Tool Set
8

Drill a shallow dish at each point

Drill or carve a shallow 12 mm depression at all twenty-four intersections. The dishes hold the pieces so a knocked board does not lose the position.

9

Finish the board

Sand and oil the board. Rub a little dark pigment into the grooves first if you want the lines to read from across a table.

Materiali per questo passaggio:

Linseed Oil (Boiled)Linseed Oil (Boiled)50 ml
10

Make eighteen pieces

Cut eighteen discs about 20 mm across from a dowel, nine of each colour. Nine per player is what gives the game its name.

Materiali per questo passaggio:

Dowel RodDowel Rod1 pezzo

Strumenti necessari:

Hand SawHand Saw
11

Phase one — place the pieces

Players take turns placing one piece on any empty point until all eighteen are down. Complete three in a row along a line — a mill — and remove one enemy piece from the board.

12

Phase two — slide along the lines

Once all pieces are placed, a turn is moving one piece along a line to an adjacent empty point. Mills still capture, and a mill broken and reformed captures again.

13

Phase three — flying

A player reduced to three pieces may move to any empty point rather than an adjacent one. It is the losing player's compensation and it makes the endgame genuinely sharp.

14

Know how it ends

A player loses at two pieces, or when they have no legal move. Agree before starting whether flying is in play — it is the one rule that varies most between traditions.

15

Play the double mill

Try to build two mills sharing a piece, so moving it out of one closes the other. A double mill captures on every single turn and is close to winning outright — finding it is the whole strategy of the game.

16

History & Context

Where the boards are found. Nine men's morris boards are cut into stone across the Roman Empire and into the stonework and woodwork of medieval cathedrals and cloisters all over Europe. The game needs no equipment beyond scratches and pebbles, which is exactly why it turns up wherever people had to wait: guard posts, church benches, workshop floors.

The oldest board, and a caution. A board cut into a roofing slab at the temple at Kurna in Egypt is often cited as dating to around 1400 BCE, which would make it the oldest known. That dating is doubtful: some of the diagrams on the same slab include Coptic crosses, which are many centuries later, so the carvings cannot all be contemporary with the building. The honest position is that the game is certainly ancient and demonstrably Roman, and that the 1400 BCE claim rests on a stone that cannot be securely dated.

The names. Mill, merels, merrils, mühle, molino — most European names describe the same thing, the three-in-a-row that mills your opponent's pieces away. Merels comes through Old French from the Latin merellus, a gaming counter. Shakespeare has "the nine men's morris is filled up with mud" in A Midsummer Night's Dream, describing a board cut into village turf and left to the weather.

It is a solved game. Ralph Gasser solved it by computer in October 1993: played perfectly by both sides it is a draw. That does not spoil it in the slightest — the same is true of noughts and crosses and very nearly true of draughts — but it does mean that every win between two human players is somebody's mistake, which is a useful thing to know while you are looking for the double mill.

Materiali

3

Strumenti richiesti

6

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