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Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles
A hands-on maths project: cut a square and rectangles of card and physically rearrange them to 'complete the square' -- the method that gave algebra its name in Baghdad around 820 AD. A Python cell solves the quadratic, and a compendium follows the words 'algebra' and 'algorithm' to their source.
初心者
30 minutes
手順
1
1
The book that named algebra
The book that named algebra
Around 820 AD, in Baghdad, al-Khwarizmi wrote a book on solving equations by 'al-jabr' -- restoring. From that word we get ALGEBRA, and from the Latin form of his name, ALGORITHM. His method has a beautiful picture you can cut out.
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2
Cut algebra tiles
Cut algebra tiles
To solve x-squared plus 10x equals 39, cut a square of unknown side x (call it a biggish square), and two long strips each 5 wide (together they are the 10x). Arrange the square with a strip along two of its sides -- the shape is almost a bigger square, but missing a corner.
このステップの材料:
Cardstock Assorted Pack (50 sheets)1 個必要な工具:
Sharp Scissors
Steel Ruler (30cm)3
3
Complete the square
Complete the square
The missing corner is a 5 by 5 square -- 25. Cut it and add it in: now you have a perfect big square whose area is the original 39 plus the added 25, which is 64. A square of area 64 has side 8. But that side is x + 5, so x + 5 = 8 and x = 3. You solved a quadratic by rearranging paper.
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4
Check it
Check it
Loading Jupyter Notebook...
必要な工具:
Desktop Computer
Calculator5
5
Compendium: the idea that runs the world
Compendium: the idea that runs the world
What your tiles teach. (1) 'Completing the square' works for EVERY quadratic: add the square of half the x-coefficient to make a perfect square, then take a square root. (2) Doing those steps once in general gives the quadratic formula every student learns. (3) Al-Khwarizmi's leap -- treating an unknown as a symbol you manipulate by fixed rules -- is the foundation of all later mathematics, science and engineering. (4) His name lives on twice: in 'algebra', the language of the unknown, and in 'algorithm', the step-by-step recipe at the heart of every computer program.
材料
1- プレースホルダー
必要な工具
4- プレースホルダー
- プレースホルダー
- プレースホルダー
- プレースホルダー
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