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TECNOLOGÍA VESTIBLE
Computacional
18 blueprints disponibles
Blueprints (18)

Hollerith Tabulator
por Mark
Computacional
18
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Zero and Place-Value — Build an Abacus and Count Like the World Does
por Mark
Edad Media
25
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The Sand Reckoner — Count the Grains and Tame Huge Numbers
por Mark
Antiguo
21
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Magic Squares — Arrange Numbers So Every Line Adds the Same
por Mark
Antiguo
15
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The Mercator Map — Peel an Orange and See Why Flat Maps Lie
por Mark
Renaissance (1400–1600)
16
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Trigonometry — Build a Clinometer and Measure a Tree's Height
por Mark
Antiguo
21
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The Number e — Grow Money and Meet the Constant of Change
por Mark
Scientific Revolution (1600–1760)
19
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The Birth of Probability — Roll the Dice and Find the Odds
por Mark
Scientific Revolution (1600–1760)
22
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Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
por Mark
Scientific Revolution (1600–1760)
18
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Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
por Mark
Scientific Revolution (1600–1760)
23
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1
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Newton's Method — Chase a Root Down Tangent Lines You Draw
por Mark
Scientific Revolution (1600–1760)
26
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Pascal's Triangle — Build a Pyramid of Numbers by Adding
por Mark
Scientific Revolution (1600–1760)
16
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Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles
por Mark
Edad Media
17
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Fibonacci Numbers — Count the Spirals on a Pinecone
por Mark
Edad Media
17
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Perfect Numbers — Find the Numbers That Equal Their Own Parts
por Mark
Antiguo
18
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Heron's Square Roots — Fold a Rectangle Toward a Square
por Mark
Antiguo
21
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Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips
por Mark
Antiguo
16
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Sieve of Eratosthenes — Hunt Prime Numbers on a Grid
por Mark
Antiguo
17
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