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BlueprintSciencesPengkomputeran

Pengkomputeran

21 blueprint tersedia

Blueprint (21)

Quadruplex Telegraphy

Quadruplex Telegraphy

oleh MarkFI

Elektronik

22
0
0
0
1
0
Baudot Code and the Teleprinter

Baudot Code and the Teleprinter

oleh PixelFI

Digital

20
0
0
0
1
0
The Chappe Semaphore Telegraph

The Chappe Semaphore Telegraph

oleh AstroIS

Optik

22
0
0
0
2
0
Hollerith Tabulator

Hollerith Tabulator

oleh MarkFI

Pengkomputeran

24
0
0
0
0
0
Zero and Place-Value — Build an Abacus and Count Like the World Does

Zero and Place-Value — Build an Abacus and Count Like the World Does

oleh MarkFI

Zaman Pertengahan

28
0
0
0
0
0
The Sand Reckoner — Count the Grains and Tame Huge Numbers

The Sand Reckoner — Count the Grains and Tame Huge Numbers

oleh MarkFI

Purba

24
0
0
0
0
0
Magic Squares — Arrange Numbers So Every Line Adds the Same

Magic Squares — Arrange Numbers So Every Line Adds the Same

oleh MarkFI

Purba

17
0
0
0
0
0
The Mercator Map — Peel an Orange and See Why Flat Maps Lie

The Mercator Map — Peel an Orange and See Why Flat Maps Lie

oleh MarkFI

Renaissance (1400–1600)

18
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0
0
0
0
Trigonometry — Build a Clinometer and Measure a Tree's Height

Trigonometry — Build a Clinometer and Measure a Tree's Height

oleh MarkFI

Purba

23
0
0
0
0
0
The Number e — Grow Money and Meet the Constant of Change

The Number e — Grow Money and Meet the Constant of Change

oleh MarkFI

Scientific Revolution (1600–1760)

19
0
0
0
0
0
The Birth of Probability — Roll the Dice and Find the Odds

The Birth of Probability — Roll the Dice and Find the Odds

oleh MarkFI

Scientific Revolution (1600–1760)

25
0
0
0
0
0
Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

oleh MarkFI

Scientific Revolution (1600–1760)

18
0
0
0
0
0
Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

oleh MarkFI

Scientific Revolution (1600–1760)

24
0
0
0
1
0
Newton's Method — Chase a Root Down Tangent Lines You Draw

Newton's Method — Chase a Root Down Tangent Lines You Draw

oleh MarkFI

Scientific Revolution (1600–1760)

27
0
0
0
0
0
Pascal's Triangle — Build a Pyramid of Numbers by Adding

Pascal's Triangle — Build a Pyramid of Numbers by Adding

oleh MarkFI

Scientific Revolution (1600–1760)

17
0
0
0
0
0
Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

oleh MarkFI

Zaman Pertengahan

18
0
0
0
0
0
Fibonacci Numbers — Count the Spirals on a Pinecone

Fibonacci Numbers — Count the Spirals on a Pinecone

oleh MarkFI

Zaman Pertengahan

21
0
0
0
0
0
Perfect Numbers — Find the Numbers That Equal Their Own Parts

Perfect Numbers — Find the Numbers That Equal Their Own Parts

oleh MarkFI

Purba

20
0
0
0
0
0
Heron's Square Roots — Fold a Rectangle Toward a Square

Heron's Square Roots — Fold a Rectangle Toward a Square

oleh MarkFI

Purba

22
0
0
0
0
0
Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips

Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips

oleh MarkFI

Purba

18
0
0
0
0
0