
Reading a Potentiometer — SIK Circuit 2
Arahan
Parts & Introduction
Parts & Introduction
In this experiment you'll use a potentiometer (a variable resistor with a knob) to control how fast an LED blinks. This introduces analogRead() — reading voltage levels between 0 and 5V as values from 0 to 1023.
Parts Needed
- 1x Arduino Uno + USB cable
- 1x Breadboard
- 1x Potentiometer (10K)
- 1x LED (any color)
- 1x 330Ω Resistor
- 6x Jumper Wires
Bahan untuk langkah ini:
SparkFun Inventors Kit - V3.21 kit
330 Ohm Resistor1 keping
Jumper Wires6 kepingAlatan diperlukan:
Hardware Hookup
Hardware Hookup
Wiring Instructions
- Place the potentiometer in the breadboard. It has three pins.
- Connect the left pin to GND and the right pin to 5V (or vice versa).
- Connect the middle pin (wiper) to Analog Pin A0.
- Place an LED in the breadboard. Connect the positive leg (longer) to Digital Pin 13.
- Connect the negative leg (shorter) through a 330Ω resistor to GND.
- Connect the 5V and GND rails on the breadboard to the Arduino.
Bahan untuk langkah ini:
330 Ohm Resistor1 keping
Jumper Wires6 kepingArduino Code
Arduino Code
Open the Arduino IDE and upload the following sketch to your Arduino board.
Bahan untuk langkah ini:
Alatan diperlukan:
Test & Experiment
Test & Experiment
What You Should See
The LED blinks faster or slower as you turn the potentiometer knob. At one extreme it blinks very fast, at the other it blinks slowly.
Troubleshooting
- Sporadically working: The potentiometer pins may not be making good contact. Press it firmly into the breadboard.
- Not working: Make sure the wiper (middle pin) goes to Analog pin 0, not Digital pin 0.
- LED not lighting: LEDs only work in one direction. Flip it around.
Experiments to Try
- Open the Serial Monitor and print the
sensorValueto see the raw numbers (0-1023). - Use
map()to convert the sensor range to a brightness range and control LED brightness withanalogWrite().
Bahan
7- $105.00
- $3.00
- $5.00
CC0 Domain Awam
Blueprint ini dikeluarkan di bawah CC0. Anda bebas menyalin, mengubah, mengedar, dan menggunakan karya ini untuk sebarang tujuan, tanpa meminta kebenaran.
Sokong Pembuat dengan membeli produk melalui Blueprint mereka di mana mereka memperoleh Komisen Pembuat ditetapkan oleh Penjual, atau cipta iterasi baru Blueprint ini dan sertakan ia sebagai sambungan dalam Blueprint anda sendiri untuk berkongsi hasil.