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Push Buttons — SIK Circuit 5
Ed

Dicipta oleh

Ed

17. Mac 2026FI
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Push Buttons — SIK Circuit 5

Use two push buttons for digital input. Learn about digitalRead(), pull-up resistors, and boolean logic (AND, OR, NOT) to control an LED.

Arahan

1

Parts & Introduction

Push buttons are the simplest digital input. This experiment uses two buttons with an XOR logic gate: the LED turns on if you press either button, but turns off if you press both. You'll learn about digitalRead(), pull-up resistors, and boolean logic.

Parts Needed

  • 1x Arduino Uno + USB cable
  • 1x Breadboard
  • 2x Push Buttons
  • 1x LED (any color)
  • 1x 330Ω Resistor
  • 2x 10KΩ Resistors (pull-ups)
  • 7x Jumper Wires

Bahan untuk langkah ini:

SparkFun Inventors Kit - V3.2SparkFun Inventors Kit - V3.21 kit
Arduino Uno R3Arduino Uno R31 keping
BreadboardBreadboard1 keping
Push ButtonPush Button2 keping
5mm LED5mm LED1 keping
330 Ohm Resistor330 Ohm Resistor1 keping
10K Ohm Resistor10K Ohm Resistor2 keping
Jumper WiresJumper Wires7 keping

Alatan diperlukan:

Computer with Arduino IDE
2

Hardware Hookup

Wiring Instructions

  1. Place both push buttons across the center canyon of the breadboard.
  2. Button 1: Connect one pin to GND. Connect the opposite diagonal pin to Arduino Digital Pin 2. Add a 10K resistor between Pin 2 and 5V (pull-up).
  3. Button 2: Connect one pin to GND. Connect the opposite diagonal pin to Arduino Digital Pin 3. Add a 10K resistor between Pin 3 and 5V (pull-up).
  4. Connect LED positive leg to Digital Pin 13, negative leg through 330Ω resistor to GND.

Note: The pull-up resistors hold the input HIGH when the button is not pressed. Pressing the button connects the pin to GND (LOW).

Bahan untuk langkah ini:

Push ButtonPush Button2 keping
5mm LED5mm LED1 keping
330 Ohm Resistor330 Ohm Resistor1 keping
10K Ohm Resistor10K Ohm Resistor2 keping
BreadboardBreadboard1 keping
Jumper WiresJumper Wires7 keping
3

Arduino Code

Open the Arduino IDE and upload the following sketch to your Arduino board.

push_buttons.inoarduino
/*
SparkFun Inventor's Kit
Example sketch 05 — PUSH BUTTONS

Use pushbuttons for digital input.
LED on if pressing button 1 OR button 2, but not both (XOR).

Hardware connections:
  Button 1: one pin to GND, diagonal pin to digital pin 2
            10K pullup resistor between pin 2 and 5V
  Button 2: one pin to GND, diagonal pin to digital pin 3
            10K pullup resistor between pin 3 and 5V
  LED: positive to pin 13, negative through 330 ohm to GND

This code is completely free for any use.
*/

const int button1Pin = 2;
const int button2Pin = 3;
const int ledPin = 13;

void setup()
{
  pinMode(button1Pin, INPUT);
  pinMode(button2Pin, INPUT);
  pinMode(ledPin, OUTPUT);
}

void loop()
{
  int button1State, button2State;

  button1State = digitalRead(button1Pin);
  button2State = digitalRead(button2Pin);

  // XOR logic: on if either pressed, off if both pressed
  if (((button1State == LOW) || (button2State == LOW))
      && !
      ((button1State == LOW) && (button2State == LOW)))
  {
    digitalWrite(ledPin, HIGH);
  }
  else
  {
    digitalWrite(ledPin, LOW);
  }
}

Bahan untuk langkah ini:

Arduino Uno R3Arduino Uno R31 keping

Alatan diperlukan:

Computer with Arduino IDE
4

Test & Experiment

What You Should See

The LED turns on when you press either button individually. It turns off when you press both buttons simultaneously (XOR logic).

Troubleshooting

  • Not responding: Push buttons are square — it's easy to put them in the wrong orientation. Try rotating 90°.
  • LED always on or always off: Check the pull-up resistor connections. Without them, the input pin floats and reads random values.

Experiments to Try

  • Change the logic to AND (both buttons required) or simple OR.
  • Use the buttons to control an RGB LED — one button for color, one for brightness.
  • Try using INPUT_PULLUP mode to eliminate the external resistors.

Bahan

8

Alatan Diperlukan

1
  • Computer with Arduino IDE
Jumlah anggaran
$153.00

CC0 Domain Awam

Blueprint ini dikeluarkan di bawah CC0. Anda bebas menyalin, mengubah, mengedar, dan menggunakan karya ini untuk sebarang tujuan, tanpa meminta kebenaran.

Sokong Pembuat dengan membeli produk melalui Blueprint mereka di mana mereka memperoleh Komisen Pembuat ditetapkan oleh Penjual, atau cipta iterasi baru Blueprint ini dan sertakan ia sebagai sambungan dalam Blueprint anda sendiri untuk berkongsi hasil.

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