ART
BEAUTY & WELLNESS
CRAFT
CULTURE & HISTORY
ENTERTAINMENT
ENVIRONMENT
FOOD & DRINKS
GREEN FUTURE
REVERSE ENGINEERING
SCHOOL PROJECTS
SCIENCES
SPORTS
TECHNOLOGY
WEARABLES
Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
Mark

Nilikha ni

Mark

2. Hulyo 2026FI
11
0
0
0
0

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

A hands-on maths project: rule a grid, mark two axes, and plot points and shapes by their (x, y) numbers -- even run a classroom treasure hunt by coordinates. This is Descartes' idea that joined algebra and geometry; a Python cell measures distance with Pythagoras, and a compendium shows why it underlies every screen and map.
Baguhan
30 minutes

Mga Tagubilin

1

A point is two numbers

In 1637 Rene Descartes labelled the flat plane with two number lines, so that every point became a pair of numbers and every equation became a curve. Algebra and geometry, separate for 2,000 years, became one. You will plot with it.
2

Rule your plane

On card, rule a grid and draw two number lines crossing at the middle: the horizontal x-axis and the vertical y-axis, meeting at the origin (0, 0). Number the lines both ways from the centre.

Materials for this step:

Cardstock Assorted Pack (50 sheets)Cardstock Assorted Pack (50 sheets)1 piece

Tools needed:

Steel Ruler (30cm)Steel Ruler (30cm)
Graphite Pencil SetGraphite Pencil Set
3

Plot points, shapes and a treasure

Plot a few points by their coordinates: (3, 2) means three right and two up. Join a list of points to draw a shape. Then try equations: mark several points where y = 2x + 1 and see they line up straight; mark points three units from the origin and watch a circle appear. For fun, hide a 'treasure' and give a friend only its coordinates to find it.
4

Measure distance with coordinates

Loading Jupyter Notebook...

Tools needed:

Desktop ComputerDesktop Computer
CalculatorCalculator
5

Compendium: the grid behind everything

What your grid unlocks. (1) Every point is a pair of numbers and every equation is a shape -- a line, a parabola, a circle -- so geometry becomes something you can CALCULATE. (2) The distance between two points is Pythagoras in disguise. (3) Once shapes were equations, Newton and Leibniz could build calculus on top a generation later, and physics could write motion and forces as formulas. (4) Every graph you read, every pixel on a screen, every GPS position and every 3D game world rests on Descartes' simple idea that a point is just a list of numbers.

Mga Materyales

1

Mga Kinakailangang Kasangkapan

4

You can swap these in

Can't get one of the materials? Swap it for an equivalent — these work just as well.

Kaugnay na Blueprint

Ang mga blueprint na ito ay nagbabahagi ng kaalaman — mga teknik, materyales, o prinsipyo

CC0 Pampublikong Domain

Ang blueprint na ito ay inilabas sa ilalim ng CC0. Malaya kang kumopya, magbago, mamahagi, at gumamit nang walang pahintulot.

Suportahan ang Maker sa pamamagitan ng pagbili ng mga produkto sa kanilang Blueprint Komisyon ng Maker itinakda ng mga Vendor, o lumikha ng bagong bersyon ng Blueprint na ito at isama bilang koneksyon sa iyong Blueprint upang ibahagi ang kita.

Talakayan

(0)

Mag-login upang sumali sa talakayan

Loading comments...