SZTUKA
Piękno i dobre samopoczucie
RZEMIOSŁO
KULTURA I HISTORIA
ROZRYWKA
ŚRODOWISKO
JEDZENIE I NAPOJE
INŻYNIERIA ODWROTNA
NAUKI
LEKKOATLETYKA
TECHNOLOGIA
URZĄDZENIA DO NOSZENIA

Pascal's Triangle — Build a Pyramid of Numbers by Adding
A hands-on maths project: build a triangle of numbers where each one is the sum of the two above it, then hunt for the patterns hiding inside -- powers of two, the Fibonacci numbers, even a fractal. A Python cell reveals the patterns and a compendium links them to counting and chance.
Początkujący
30 minutes
Instrukcje
1
1
A pyramid of numbers
A pyramid of numbers
Pascal's triangle starts with a 1 at the top, and every number below is the sum of the two just above it. It is simple to build but packed with hidden patterns.
2
2
Build it on card
Build it on card
On a large sheet, write a 1 at the top. In the next row write 1 and 1. For every row after, put a 1 at each end, and in each gap write the SUM of the two numbers diagonally above it. Fill in eight or nine rows. (You can lay out coins or counters and combine piles instead of writing, if you like.)
Materiały do tego kroku:
Cardstock Assorted Pack (50 sheets)1 sztukaTools needed:
Graphite Pencil Set3
3
Hunt the patterns
Hunt the patterns
Add up each row: 1, 2, 4, 8, 16 -- the powers of two! Now shade in only the ODD numbers and step back: a triangular fractal pattern appears. Add the numbers along shallow diagonals and you get the Fibonacci sequence. Mark these discoveries on your triangle.
Tools needed:
Calculator4
4
Reveal them with code
Reveal them with code
Loading Jupyter Notebook...
Tools needed:
Desktop Computer5
5
Compendium: counting and chance
Compendium: counting and chance
What the pyramid hides. (1) Each row is the answer to 'how many ways can you choose k things from n?' -- the numbers are the 'combinations'. (2) The rows are also the coefficients you get expanding (a+b) to a power, the binomial theorem. (3) Shading the odd numbers draws the Sierpinski fractal -- pure pattern out of pure adding. (4) Because the triangle counts how many ways things can happen, Pascal and Fermat used it in 1654 to work out the odds in games of chance, launching the whole of probability and, from it, modern statistics. Though named for Pascal, it was known centuries earlier in India, Persia and China.
Materiały
1- Placeholder
Wymagane narzędzia
3- Placeholder
- Placeholder
- Placeholder
Powiązane blueprinty
Te blueprinty dzielą się wiedzą — technikami, materiałami lub zasadami
CC0 Domena publiczna
Ten plan jest udostępniany na licencji CC0. Możesz go swobodnie kopiować, modyfikować, rozpowszechniać i wykorzystywać do dowolnych celów, bez konieczności uzyskiwania zgody.
Wesprzyj Makera kupując produkty przez jego plan, za co zarabia Prowizja Makera ustalony przez sprzedawców, lub stwórz nową iterację tego planu i dołącz go jako połączenie w swoim własnym planie, aby dzielić się przychodami.

