ART
BEAUTÉ ET BIEN-ÊTRE
ARTISANAT
CULTURE ET HISTOIRE
DIVERTISSEMENT
ENVIRONNEMENT
NOURRITURE ET BOISSONS
AVENIR VERT
INGÉNIERIE INVERSE
SCIENCES
SPORTS
TECHNOLOGIE
TECHNOLOGIE PORTABLE
Computationnel
17 blueprints disponibles
Blueprints (17)

Zero and Place-Value — Build an Abacus and Count Like the World Does
par Mark
Moyen Âge
21
0
0
0
0
0

The Sand Reckoner — Count the Grains and Tame Huge Numbers
par Mark
Ancien
17
0
0
0
0
0

Magic Squares — Arrange Numbers So Every Line Adds the Same
par Mark
Mathematics
11
0
0
0
0
0

The Mercator Map — Peel an Orange and See Why Flat Maps Lie
par Mark
Mathematics
13
0
0
0
0
0

Trigonometry — Build a Clinometer and Measure a Tree's Height
par Mark
Ancien
18
0
0
0
0
0

The Number e — Grow Money and Meet the Constant of Change
par Mark
Computationnel
10
0
0
0
0
0

The Birth of Probability — Roll the Dice and Find the Odds
par Mark
Computationnel
13
0
0
0
0
0

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
par Mark
Scientific Revolution (1600–1760)
16
0
0
0
0
0

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
par Mark
Computationnel
17
0
0
0
0
0

Newton's Method — Chase a Root Down Tangent Lines You Draw
par Mark
Mathematics
21
0
0
0
0
0

Pascal's Triangle — Build a Pyramid of Numbers by Adding
par Mark
Mathematics
12
0
0
0
0
0

Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles
par Mark
Moyen Âge
14
0
0
0
0
0

Fibonacci Numbers — Count the Spirals on a Pinecone
par Mark
Moyen Âge
10
0
0
0
0
0

Perfect Numbers — Find the Numbers That Equal Their Own Parts
par Mark
Mathematics
14
0
0
0
0
0

Heron's Square Roots — Fold a Rectangle Toward a Square
par Mark
Mathematics
21
0
0
0
0
0

Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips
par Mark
Computationnel
12
0
0
0
0
0

Sieve of Eratosthenes — Hunt Prime Numbers on a Grid
par Mark
Computationnel
17
0
0
0
0
0