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Mathematics

31 blueprints disponibles

Blueprints (31)

Zero and Place-Value — Build an Abacus and Count Like the World Does

Zero and Place-Value — Build an Abacus and Count Like the World Does

par MarkFI

Moyen Âge

20
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Projectile Motion — Launch a Ball and Measure Its Flight

Projectile Motion — Launch a Ball and Measure Its Flight

par PennyDK

Scientific Revolution (1600–1760)

15
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0
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0
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Hooke's Law — Stretch a Spring and Find Its Stiffness

Hooke's Law — Stretch a Spring and Find Its Stiffness

par PennyDK

Scientific Revolution (1600–1760)

16
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0
0
The Pendulum — Time a Swing and Weigh Gravity

The Pendulum — Time a Swing and Weigh Gravity

par MartinNO

Mathematics

13
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0
0
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The Sand Reckoner — Count the Grains and Tame Huge Numbers

The Sand Reckoner — Count the Grains and Tame Huge Numbers

par MarkFI

Ancien

10
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0
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Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

par PennyDK

Scientific Revolution (1600–1760)

15
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0
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0
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Magic Squares — Arrange Numbers So Every Line Adds the Same

Magic Squares — Arrange Numbers So Every Line Adds the Same

par MarkFI

Mathematics

11
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0
0
0
0
The Mercator Map — Peel an Orange and See Why Flat Maps Lie

The Mercator Map — Peel an Orange and See Why Flat Maps Lie

par MarkFI

Mathematics

12
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Snell's Law — Measure How Light Bends (Laser and Protractor)

Snell's Law — Measure How Light Bends (Laser and Protractor)

par PennyDK

Scientific Revolution (1600–1760)

14
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Trigonometry — Build a Clinometer and Measure a Tree's Height

Trigonometry — Build a Clinometer and Measure a Tree's Height

par MarkFI

Ancien

17
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Galileo's Falling Bodies — Race a Ball Down a Ramp

Galileo's Falling Bodies — Race a Ball Down a Ramp

par PennyDK

Physique

9
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The Number e — Grow Money and Meet the Constant of Change

The Number e — Grow Money and Meet the Constant of Change

par MarkFI

Computationnel

9
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0
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The Birth of Probability — Roll the Dice and Find the Odds

The Birth of Probability — Roll the Dice and Find the Odds

par MarkFI

Computationnel

13
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Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

par MarkFI

Scientific Revolution (1600–1760)

12
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0
0
0
Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

par MarkFI

Computationnel

17
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0
0
0
0
Newton's Method — Chase a Root Down Tangent Lines You Draw

Newton's Method — Chase a Root Down Tangent Lines You Draw

par MarkFI

Mathematics

21
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0
0
0
0
Pascal's Triangle — Build a Pyramid of Numbers by Adding

Pascal's Triangle — Build a Pyramid of Numbers by Adding

par MarkFI

Mathematics

12
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0
0
0
0
Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles

par MarkFI

Moyen Âge

13
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0
0
0
0
Fibonacci Numbers — Count the Spirals on a Pinecone

Fibonacci Numbers — Count the Spirals on a Pinecone

par MarkFI

Moyen Âge

10
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0
0
0
0
Perfect Numbers — Find the Numbers That Equal Their Own Parts

Perfect Numbers — Find the Numbers That Equal Their Own Parts

par MarkFI

Mathematics

12
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0