ART
BEAUTÉ ET BIEN-ÊTRE
ARTISANAT
CULTURE ET HISTOIRE
DIVERTISSEMENT
ENVIRONNEMENT
NOURRITURE ET BOISSONS
AVENIR VERT
INGÉNIERIE INVERSE
SCIENCES
SPORTS
TECHNOLOGIE
TECHNOLOGIE PORTABLE
Using a Piezo Buzzer — SIK Circuit 11
Ed

Créé par

Ed

17. March 2026

Using a Piezo Buzzer — SIK Circuit 11

Play a song with a piezo buzzer! Learn about the tone() function, musical frequencies, arrays for storing melodies, and how to create your own tunes.

Instructions

1

Parts & Introduction

A piezo buzzer converts electrical signals into sound. Using Arduino's built-in tone() function, you can play specific musical frequencies. This sketch plays a simple melody using character arrays for notes and integer arrays for timing.

Parts Needed

  • 1x Arduino Uno + USB cable
  • 1x Breadboard
  • 1x Piezo Buzzer
  • 3x Jumper Wires

Note Frequency Reference

NoteFreq
c262 Hz
d294 Hz
e330 Hz
f349 Hz
g392 Hz
a440 Hz
b494 Hz
C523 Hz
2

Hardware Hookup

Wiring Instructions

  1. Place the piezo buzzer in the breadboard. It has two pins — one marked with "+".
  2. Connect the positive pin (+) to Arduino Digital Pin 9 (PWM).
  3. Connect the negative pin to GND.

Tip: If the buzzer doesn't fit easily, try rotating it slightly to align with diagonal breadboard holes.

3

Arduino Code

Open the Arduino IDE and upload the following sketch to your Arduino board.

piezo_buzzer.inoarduino
/*
SparkFun Inventor's Kit
Example sketch 11 — BUZZER

Use the buzzer to play a song!

Hardware connections:
  Buzzer positive pin (+) to digital pin 9 (PWM)
  Buzzer negative pin to GND

This code is completely free for any use.
*/

const int buzzerPin = 9;

const int songLength = 18;

char notes[] = "cdfda ag cdfdg gf ";  // space = rest

int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2};

int tempo = 113;

void setup()
{
  pinMode(buzzerPin, OUTPUT);
}

void loop()
{
  int i, duration;

  for (i = 0; i < songLength; i++)
  {
    duration = beats[i] * tempo;

    if (notes[i] == ' ')
    {
      delay(duration);
    }
    else
    {
      tone(buzzerPin, frequency(notes[i]), duration);
      delay(duration);
    }
    delay(tempo/10);
  }

  while(true){}  // Play once, then stop. Remove this line to loop.
}

int frequency(char note)
{
  int i;
  const int numNotes = 8;

  char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
  int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523};

  for (i = 0; i < numNotes; i++)
  {
    if (names[i] == note)
    {
      return(frequencies[i]);
    }
  }
  return(0);
}
4

Test & Experiment

What You Should See

You won't see anything — but you'll hear a melody playing from the buzzer! The song plays once and stops.

Troubleshooting

  • No sound: The buzzer pins are easy to misplace on the breadboard. Double-check placement and make sure both pins have good contact.
  • Want it to stop: Pull the buzzer out while working on other things, plug it back in to test.

Experiments to Try

  • Remove the while(true){} line to make the song loop continuously.
  • Write your own melody by changing the notes[] and beats[] arrays.
  • Add more notes by expanding the frequency() function with sharps and flats.
  • Use a button (from Circuit 5) to trigger the melody on demand.

Matériaux

  • SparkFun Inventor's Kit - V3.2 - 1 kitNOK 999.20
    Voir
  • Arduino Uno R3 - 1 pieceEspace réservé
    Voir
  • Breadboard - 1 pieceEspace réservé
    Voir
  • Piezo Buzzer - 1 piece
  • Jumper Wires - 3 piecessNOK 39.20
    Voir

Outils requis

  • Computer with Arduino IDE

CC0 Domaine public

Ce blueprint est publié sous CC0. Vous êtes libre de copier, modifier, distribuer et utiliser ce travail pour tout usage, sans demander la permission.

Soutenez le Maker en achetant des produits via son Blueprint où il perçoit une Commission Maker définie par les Vendeurs, ou créez une nouvelle itération de ce Blueprint et incluez-le comme connexion dans votre propre Blueprint pour partager les revenus.

Discussion

(0)

Se connecter pour participer à la discussion

Chargement des commentaires...