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Computational
17 blueprints available
Blueprints (17)

Zero and Place-Value — Build an Abacus and Count Like the World Does
by Mark
Computational
25
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The Sand Reckoner — Count the Grains and Tame Huge Numbers
by Mark
Ancient
21
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0
0
0
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Magic Squares — Arrange Numbers So Every Line Adds the Same
by Mark
Computational
15
0
0
0
0
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The Mercator Map — Peel an Orange and See Why Flat Maps Lie
by Mark
Renaissance (1400–1600)
14
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0
0
0
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Trigonometry — Build a Clinometer and Measure a Tree's Height
by Mark
Computational
21
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0
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The Number e — Grow Money and Meet the Constant of Change
by Mark
Scientific Revolution (1600–1760)
18
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0
0
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The Birth of Probability — Roll the Dice and Find the Odds
by Mark
Mathematics
20
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0
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Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
by Mark
Computational
18
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0
0
0
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Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
by Mark
Computational
22
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0
0
0
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Newton's Method — Chase a Root Down Tangent Lines You Draw
by Mark
Mathematics
26
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0
0
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Pascal's Triangle — Build a Pyramid of Numbers by Adding
by Mark
Mathematics
16
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0
0
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Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles
by Mark
Middle Ages
16
0
0
0
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Fibonacci Numbers — Count the Spirals on a Pinecone
by Mark
Computational
16
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0
0
0
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Perfect Numbers — Find the Numbers That Equal Their Own Parts
by Mark
Computational
17
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0
0
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Heron's Square Roots — Fold a Rectangle Toward a Square
by Mark
Ancient
21
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Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips
by Mark
Mathematics
14
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Sieve of Eratosthenes — Hunt Prime Numbers on a Grid
by Mark
Mathematics
17
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0
0
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