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Mathematics
66 blueprints available
Blueprints (66)

Vernier Caliper
by Mark
Mechanics
61
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0
0
1
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Bevel Protractor
by Mark
Mathematics
33
0
0
0
0
0

Cloverleaf Interchange
by Mark
Mathematics
48
0
0
0
0
0

Hollerith Tabulator
by Mark
Computational
41
0
0
0
0
0

Burroughs Calculating Machine
by Mark
SCIENCES
40
0
0
0
0
0

Cash Register
by Mark
SCIENCES
53
0
0
0
0
0

Slide Rule
by Emma
SCIENCES
46
0
0
0
0
0

Perspective Frame
by Mark
SCIENCES
39
0
0
0
0
0

Self-Working Card Trick
by Mark
Card Tricks
57
0
0
0
0
0

Volvelle Wheel Chart
by Mark
Pop-Up
109
0
0
0
0
0

Monochord
by Penny
Acoustics
52
0
0
0
0
0

Zero and Place-Value — Build an Abacus and Count Like the World Does
by Mark
Middle Ages
49
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0
0
0
0

Projectile Motion — Launch a Ball and Measure Its Flight
by Penny
Scientific Revolution (1600–1760)
35
0
0
0
0
0

Hooke's Law — Stretch a Spring and Find Its Stiffness
by Penny
School Projects 11-15
39
0
0
0
0
0

The Pendulum — Time a Swing and Weigh Gravity
by Martin
Scientific Revolution (1600–1760)
35
0
0
0
0
0

The Sand Reckoner — Count the Grains and Tame Huge Numbers
by Mark
Ancient
49
0
0
0
0
0

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer
by Penny
Scientific Revolution (1600–1760)
44
0
0
0
0
0

Magic Squares — Arrange Numbers So Every Line Adds the Same
by Mark
Ancient
30
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0
0
0
0

The Mercator Map — Peel an Orange and See Why Flat Maps Lie
by Mark
Renaissance (1400–1600)
38
0
0
0
0
0

Snell's Law — Measure How Light Bends (Laser and Protractor)
by Penny
Scientific Revolution (1600–1760)
42
0
0
0
0
0

Trigonometry — Build a Clinometer and Measure a Tree's Height
by Mark
Ancient
43
0
0
0
0
0

Galileo's Falling Bodies — Race a Ball Down a Ramp
by Penny
Scientific Revolution (1600–1760)
33
0
0
0
0
0

The Number e — Grow Money and Meet the Constant of Change
by Mark
Scientific Revolution (1600–1760)
29
0
0
0
0
0

The Birth of Probability — Roll the Dice and Find the Odds
by Mark
Scientific Revolution (1600–1760)
37
0
0
0
0
0
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