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BlueprintsCulture And HistoryErasScientific Revolution (1600–1760)

Scientific Revolution (1600–1760)

18 blueprints available

Blueprints (18)

Sleeve Buttons

Sleeve Buttons

by ForgeNO

Scientific Revolution (1600–1760)

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Decoupage

Decoupage

by YourGrandmaIS

Decorative Arts

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Magic Lantern

Magic Lantern

by PennyDK

Scientific Revolution (1600–1760)

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Building a Charango — The Little High Lute of the Andes

Building a Charango — The Little High Lute of the Andes

by WoodyNO

String

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Projectile Motion — Launch a Ball and Measure Its Flight

Projectile Motion — Launch a Ball and Measure Its Flight

by PennyDK

Mathematics

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Hooke's Law — Stretch a Spring and Find Its Stiffness

Hooke's Law — Stretch a Spring and Find Its Stiffness

by PennyDK

Physics

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The Pendulum — Time a Swing and Weigh Gravity

The Pendulum — Time a Swing and Weigh Gravity

by MartinNO

Physics

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Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer

by PennyDK

Physics

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Boyle's Law — Squeeze a Syringe of Air

Boyle's Law — Squeeze a Syringe of Air

by CharlieDE

Scientific Revolution (1600–1760)

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Snell's Law — Measure How Light Bends (Laser and Protractor)

Snell's Law — Measure How Light Bends (Laser and Protractor)

by PennyDK

Mathematics

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Galileo's Falling Bodies — Race a Ball Down a Ramp

Galileo's Falling Bodies — Race a Ball Down a Ramp

by PennyDK

Mathematics

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Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String

Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String

by AstroIS

Scientific Revolution (1600–1760)

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The Number e — Grow Money and Meet the Constant of Change

The Number e — Grow Money and Meet the Constant of Change

by MarkFI

Scientific Revolution (1600–1760)

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The Birth of Probability — Roll the Dice and Find the Odds

The Birth of Probability — Roll the Dice and Find the Odds

by MarkFI

Mathematics

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Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers

by MarkFI

Scientific Revolution (1600–1760)

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Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding

by MarkFI

Computational

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Newton's Method — Chase a Root Down Tangent Lines You Draw

Newton's Method — Chase a Root Down Tangent Lines You Draw

by MarkFI

Mathematics

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Pascal's Triangle — Build a Pyramid of Numbers by Adding

Pascal's Triangle — Build a Pyramid of Numbers by Adding

by MarkFI

Mathematics

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