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Mathematics
44 blueprints available
Blueprints (44)

The Mercator Map — Peel an Orange and See Why Flat Maps Lie
láti ọwọ́ Mark
Renaissance (1400–1600)
18
0
0
0
0
0

Snell's Law — Measure How Light Bends (Laser and Protractor)
láti ọwọ́ Penny
Scientific Revolution (1600–1760)
20
0
0
0
0
0

Trigonometry — Build a Clinometer and Measure a Tree's Height
láti ọwọ́ Mark
Ancient
21
0
0
0
0
0

Galileo's Falling Bodies — Race a Ball Down a Ramp
láti ọwọ́ Penny
Scientific Revolution (1600–1760)
15
0
0
0
0
0

The Number e — Grow Money and Meet the Constant of Change
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
19
0
0
0
0
0

The Birth of Probability — Roll the Dice and Find the Odds
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
23
0
0
0
0
0

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
18
0
0
0
0
0

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
23
0
0
0
1
0

Newton's Method — Chase a Root Down Tangent Lines You Draw
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
26
0
0
0
0
0

Pascal's Triangle — Build a Pyramid of Numbers by Adding
láti ọwọ́ Mark
Scientific Revolution (1600–1760)
16
0
0
0
0
0

Al-Khwarizmi's Algebra — Complete the Square with Paper Tiles
láti ọwọ́ Mark
Middle Ages
17
0
0
0
0
0

Fibonacci Numbers — Count the Spirals on a Pinecone
láti ọwọ́ Mark
Middle Ages
17
0
0
0
0
0

Perfect Numbers — Find the Numbers That Equal Their Own Parts
láti ọwọ́ Mark
Ancient
18
0
0
0
0
0

Heron's Square Roots — Fold a Rectangle Toward a Square
láti ọwọ́ Mark
Ancient
21
0
0
0
0
0

Euclid's Algorithm — Find the Biggest Shared Measure with Paper Strips
láti ọwọ́ Mark
Ancient
17
0
0
0
0
0

Sieve of Eratosthenes — Hunt Prime Numbers on a Grid
láti ọwọ́ Mark
Ancient
17
0
0
0
0
0

Proving the Pythagorean Theorem by Cutting Squares — a² + b² = c²
láti ọwọ́ Mark
Ancient
20
0
0
0
0
0

Measuring the Earth from a Single Mountain — Al-Biruni's Horizon-Dip Method
láti ọwọ́ Astro
Middle Ages
25
0
0
0
0
0

Measuring Pi — Archimedes' Method of Squeezing a Circle Between Polygons
láti ọwọ́ Mark
Ancient
20
0
0
0
0
0

The Law of the Lever — Archimedes' Balance of Weight and Distance
láti ọwọ́ Martin
Ancient
25
0
0
0
1
0