SÁYẸ́ǸSÌ
Ìtọ́nisọ́nà 2,386 wà • Ẹ̀ka kékeré 11
Ṣàwárí Àwọn Ẹ̀ka Kékeré
Àwọn Ìtọ́nisọ́nà (2,386)

Saving Tomato Seeds — The Fermentation Method
láti ọwọ́ Bob
Ẹ̀kọ́ Irúgbìn

Saving Carrot Seeds — The Two-Year Biennial
láti ọwọ́ Bob
Ẹ̀kọ́ Irúgbìn

Saving Bean and Pea Seeds — The Easiest First Seed to Save
láti ọwọ́ Bob
Ẹ̀kọ́ Irúgbìn

Overwintering Roots for Seed — Getting a Biennial Through Winter
láti ọwọ́ Bob
Ẹ̀kọ́ Irúgbìn

Aryabhata's Spinning Earth — A Torch, a Ball, and Day and Night
láti ọwọ́ Astro
Ọ̀rúndún Àárín

Zero and Place-Value — Build an Abacus and Count Like the World Does
láti ọwọ́ Mark
Ọ̀rúndún Àárín

Projectile Motion — Launch a Ball and Measure Its Flight
láti ọwọ́ Penny
Scientific Revolution (1600–1760)

Hooke's Law — Stretch a Spring and Find Its Stiffness
láti ọwọ́ Penny
School Projects 11-15

The Pendulum — Time a Swing and Weigh Gravity
láti ọwọ́ Martin
Scientific Revolution (1600–1760)

The Sand Reckoner — Count the Grains and Tame Huge Numbers
láti ọwọ́ Mark
Ìgbà Àtijọ́

Air Has Weight — The Upside-Down Glass and Torricelli's Barometer
láti ọwọ́ Penny
Scientific Revolution (1600–1760)

Boyle's Law — Squeeze a Syringe of Air
láti ọwọ́ Charlie
Scientific Revolution (1600–1760)

Magic Squares — Arrange Numbers So Every Line Adds the Same
láti ọwọ́ Mark
Ìgbà Àtijọ́

The Mercator Map — Peel an Orange and See Why Flat Maps Lie
láti ọwọ́ Mark
Renaissance (1400–1600)

Snell's Law — Measure How Light Bends (Laser and Protractor)
láti ọwọ́ Penny
Scientific Revolution (1600–1760)

Trigonometry — Build a Clinometer and Measure a Tree's Height
láti ọwọ́ Mark
Ìgbà Àtijọ́

Galileo's Falling Bodies — Race a Ball Down a Ramp
láti ọwọ́ Penny
Scientific Revolution (1600–1760)

Kepler's Laws — Draw a Planet's Ellipse with Two Pins and a String
láti ọwọ́ Astro
Scientific Revolution (1600–1760)

The Number e — Grow Money and Meet the Constant of Change
láti ọwọ́ Mark
Scientific Revolution (1600–1760)

The Birth of Probability — Roll the Dice and Find the Odds
láti ọwọ́ Mark
Scientific Revolution (1600–1760)

Descartes' Coordinates — Plot a Treasure Map and Draw with Numbers
láti ọwọ́ Mark
Scientific Revolution (1600–1760)

Napier's Logarithms — Build a Paper Slide Rule and Multiply by Sliding
láti ọwọ́ Mark
Scientific Revolution (1600–1760)

Newton's Method — Chase a Root Down Tangent Lines You Draw
láti ọwọ́ Mark
Scientific Revolution (1600–1760)

Pascal's Triangle — Build a Pyramid of Numbers by Adding
láti ọwọ́ Mark
Scientific Revolution (1600–1760)